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All rights reserved. All trademarks are property of their respective owners in the US and other countries. The team made the right decision; it's this sort of attention to getting the fundamentals spot-on that shines through the game.
Some of the tracks are available to race on at different times of day: Hockenheimring, Indianapolis Motor Speedway, and Infineon Raceway all of which make their series debut can be raced at sunrise or during the day; Camino Viejo and Suzuka both have mid-day and sunset versions; and the Top Gear Test Track comes in normal and overcast flavors.
These do a good job of simulating the difficulty of seeing where you're going with the sun blinding you, and are used to good effect in career mode when you have to complete multiple heats at the same circuit over the course of a day. Greenawalt told us that the audio has also had a makeover, and your cars' sonic character changes as you build up their engines with new exhausts, valves, pistons, and so on. In the audio settings, you can also tweak the sound effect focus between engine noise or the sound of your tires, which can be handy depending on what sort of feedback you like when driving.
Forza 4 also features an entirely new physics model with completely new tire modeling courtesy of Pirelli. Bluntly, you'll not get a more realistic driving game on any console. Bearing in mind that Turn 10 always aims to appeal across the gaming spectrum , from kids several years away from their driver's licenses to hardcore racers, the result is accessible and accurate.
Depending on your skill level, you can tweak the difficulty to provide steering and braking assistance on top of the usual ABS, traction control, and so on. The rewind feature returns, as does the suggested racing line, but all of these can be turned off.
You can have a great time playing with the Xbox controller, but the game truly comes alive with a steering wheel. The boffins at Fanatec have produced an official Forza Motorsport 4 wheel, which I'll discuss in a bit more depth later in the review.
With the steering set to "simulation," the game really is a great approximation of having a real car on track. You get a nice sense of weight transfer and how much grip you have, with the steering going light if you turn too hard as the front wheels lose adhesion and begin to spin, just as you would in a real car.
If you've played Forza 3 and have a saved game on your Xbox, when you first start playing Forza 4 the game will detect your old save and you'll be gifted up to 10 cars depending on how far you progressed. The game also gifts you a number of other special cars if you've owned them in Forza 3 , so gamers loyal to the franchise can hit the ground running.
You'll also want to install the content from the second disc. Which of the below stats would tell me my actual total time played? Many thanks for your help! Rank: A-Class Racing License. I guess none of those. I would suggest, create a secondary Microsoft profile, tag it as child, you will see the time consumed for each application, for this account.
Does anyone know why the statisctics do not align? It seems odd that the programmers can proivde such an amazing game and yet cannot provide a sinlge stat that can be trusted on total play time! Rank: Racing Permit. The Xbox club stat 'time played' logs time from the moment you open the game until you quit it. So unless you are idle a lot or don't quit it like not closing the game when using another app on an Xbox , it's going to give you an overall time spent in the game.
As far as I'm aware, if you go into achievements then stats itll show you the total time. I've got over 3, hours. Thanks Guys - I will use the Xbox club total time played. Rank: Forza Staff. The most meaningful one is Total Time Driven, assuming you spend the vast majority of your time driving, which is based on miles driven car must be moving to record this. You can check that against average miles per hour and see that they add up, total miles driven divided by total time in hours driven.
That Total Time Driven doesn't include menus, paint, tuning, etc.
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